6 Features in Game of War: Fire Age that Machine Zone forgot

2016 saw more new research, new buildings, new cores and new set gear, then the introduction of hero level 75 just before the new year. There was something new every 1-2 weeks (and more often than not required in excess of USD $1000 to be maxed again).

With all the new shit that’s rolled in, much of the existing shit has fallen by the wayside. Remember when…

#1. Kill events that run for three consecutive days

3-day kill events were before my time in GoW, and when Kingdom v Kingdom kill events started (usually when a kingdom is around 2-3 months old), they ran for 24 hours. Nowadays, the only place you’ll find a 3-day kill event is in the Kingdom of Fire, and that only opens once a month if you’re lucky. Kingdom v Kingdom kill events now run for 15 hours – Great if you live on the west coast of the United States, but you’re screwed if you live in the UK or Europe (forget about it if you live in Australia, New Zealand, Japan etc). The most action happens in the last few hours of the kill event -One kvk, I just happened to wake at 2am with an hour and a bit to go, and we were able to rally a player with a poor defence setup. Earned the third tier prize as rally leader, and got our alliance the third tier prize – and our master trap account player, cursing me because I scored higher than he did.

The kill events against multiple kingdoms are great, but once upon a time…

#2. Declare War 2.0 KvKs

Go to your wonder and tap on it, then tap on War List . When a Declare War 2.0 kill event was announced, anywhere between 4-6 kingdoms (including your own) would be shortlisted. The current reigning King would select a kingdom from that shortlist to fight against, but that means spending crowns to do so. Other players in the kingdom could vote on which kingdom they would ultimately go toe to to with at the kill event, but the selection ultimately rested with the King. The kingdom to make the declaration of war against their chosen kingdom would then get access to some boosts that would give them the upper hand against their chosen enemy. The kingdoms were selected a day or so in advance of the kill event.

I was still in Ferdi (kingdom 498) when these kill events were in vogue, and we saw Maccabee, kingdom 492, quite frequently when the opportunity arose. (when I saw an old battle report of my very first tile trap in Maccabee, I tapped on the coordinates to discover that they’ve since lost a merge war and absorbed into another kingdom. As to which kingdom, I don’t know yet.)

To date, I haven’t seen a Declare War KvK for at least a year. Maybe longer. Maybe those in the newer protected kingdoms are seeing it, but us old fossils in the ancient kingdoms haven’t seen them in yonks. Speaking of ancient kingdoms…

#3. Merge KvKs

I have made myself a new resident in Kingdom 801, Adlan. I joined an Adlan-based alliance shortly after they became ancient (they became ancient on or about 16 January 2017), then ported there at the beginning of February this year. About a month has passed since Adlan became ancient, and not a single merge kvk in sight. Ferdi got its merge within a week of becoming ancient, as did Kalmarsa (Kingdom 657, lost to Latrell, k659).

Machine Zone even forgot at least two kingdoms when they made the older protected kingdoms ancient – Kingdom 322 (Dion) is still a protected kingdom at 2 years 4 months, and Kingdom 689 (Kisul) is also still a protected kingdom at 2 years old. While MZ are deciding what new things to throw at the players, these two kingdoms are chomping at the bit, sending ticket after ticket begging MZ to make their kingdoms ancient, to a non-responsive Customer Support.

I somehow anticipate a merge kvk happening after this blog post is published. I’ll keep you posted. If you’re in either Dion or Kisul and your kingdom goes ancient after this blog post is published, make a comment below.

And gods, I wish we could buy ancient teleports in the bazaar – oh wait…

#4. The Bazaar

When was the last time the items available to sell in the bazaar was refreshed? It’s the same old shit. And the copper limit boosts? I haven’t seen them in packs in ages. The stuff available to buy in the bazaar hasn’t refreshed either. There’s only so many Great Wave gems and pink fireballs one can sell, only to discover you can’t get turret manuscripts to help complete alliance city turret research, or coat of arms to upgrade the War Council building. We just need to catch a monster in the World Boss dungeon for the hall of monsters…

#5. World Boss Monsters

Just as I got my World Boss research maxed, I looked around the kingdom (which, at the time, was Katara, k354) for a world boss monster. Nada. Zip. Zero. Zilch. I haven’t seen a single world boss monster for at least eight months, but mythics and behemoths abound! Speaking of dungeons…

#6. Wonder Dungeon packs

If you’re like me and you haven’t completed the dungeon mastery research, you’re probably also wondering if the Wonder Dungeon Pack ship has sailed. Apart from the shrapnel of crystal fragments and shards MZ puts in the packs, a pack with enough to get a good chunk of dungeon research done is as rare as hen’s teeth.

Okay Machine Zone, before you introduce your next new brainfart feature, how about giving us more mileage out of  your existing features, mmkay? Fix the lag and the other glitches and problems that are ruining our enjoyment of your game (which have done for the last two or so years). We’re beginning to wonder if NASA will soon be conducting test flights between your ears.

 

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About meganmasters2015

I have been writing for as long as I can remember. Ever since I was a child, I would create characters and write about their adventures. This continued through my teenage years. I am studying Certificate IV in Professional Writing and Editing. After I complete this course, I can become an editor, copywriter and freelance for writing research reports, journals and content for different media. I also have a profile on NaNoWriMo, and I achieved my 50,000 words for 2014.
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